AI Insights · Timothy · July 2024
Top 5 io Games on Android in Poland for Q2 2024
An overview of the performance of the top 5 io games on the Android platform in Poland for Q2 2024, including downloads, revenue, and weekly active users.
During the second quarter of 2024, the top io games on the Android platform in Poland showcased a diverse range of performance metrics. Here is a detailed overview of the leading five applications: Little Big Snake, Paper.io 2, Agar.io, Snake Clash!, and Shooter.io: War Survivor.
Little Big Snake
Published by Shockwave LLC, this game saw its weekly revenue fluctuate throughout the quarter, peaking at around $247 in the last week of May. Downloads had a downward trend initially, starting from 791 in the first week of April and reaching a low of 360 in early June, before stabilizing around 470 by the end of June. The weekly active users mirrored this trend, declining from 2.3K in early April to about 1.8K by late June.
Paper.io 2
VOODOO's Paper.io 2 displayed consistent revenue, averaging between $60 and $111 per week. The game experienced robust download numbers, with a significant increase from 9.3K in early April to over 11K by the end of June. Weekly active users remained strong, starting at 45.5K and concluding the quarter at approximately 44.2K.
Agar.io
Agar.io by Miniclip.com had a stable revenue flow, peaking at $151 in the last week of May. Downloads surged dramatically from around 1.2K in early April to an impressive 4.7K by the end of June. The weekly active users also saw a notable increase, rising from 6.9K in early April to approximately 10.7K by the end of the quarter.
Snake Clash!
Snake Clash! from Supercent, Inc. showed a mixed performance. Revenue peaked at $110 in mid-June, while downloads displayed a significant upward trend, starting from 10.2K in early April and reaching over 20.4K by the end of June. Weekly active users saw remarkable growth, rising from 62.2K in early April to nearly 98.5K by the end of the quarter.
Shooter.io: War Survivor
1SOFT's Shooter.io: War Survivor began with modest revenue, starting at $1 in early April and climbing to a peak of $115 in mid-June. Downloads were relatively low but stable, starting from 54 in the second week of April and reaching 684 by the end of June.
Overall, these io games demonstrated varied performance metrics in terms of downloads, revenue, and weekly active users. For more detailed insights and data, visit Sensor Tower.